Snow Day #2

Tuesday, February 09, 2010

Well, the snow plow finally came down our street today, and we were able to leave our neighborhood for the first time in several days... but we've under another winter storm warning tomorrow and Wednesday, so I've got another free day off. In commemoration of this unprecedented occasion, tonight I've finished Parasite's Iceman-based power set:

Parasite's Ice Boulder special
Ice Boulder special
Parasite's Arctic Attack hyper
Arctic Attack hyper

I still have a few more things to tweak, fix, and finish before v2.0 Release Candidate 2 is ready for download (yes, it is taking longer than I expected), but this put me one big step closer. Huzzah for snow days!

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Snowed in!

Saturday, February 06, 2010

My family and I have been enjoying the nearly 2 feet of snow we've gotten over the past few days, the biggest winter storm this part of the country has seen in decades. In honor of the occasion, I felt like updating Ice. So here's her fourth hyper... Ice Missles:

Ice Missles hyper
Ice Missles hyper

Still working on Parasite and Hal Jordan. I'll have more to say about one or both of them next week. But until then, you can download and enjoy Ice's update here.

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Hal Jordan: Indigo Palette Tweak

Saturday, January 30, 2010

In the comments thread for my previous post, Matiax suggested I try making Hal "show a litle more skin" in his Indigo Lantern mode. My initial reply was that I couldn't, really, because bearing his chest, arms, and legs would be WAY too much skin. (See below for proof). But the smart palette I was working with used the same color for the upper arms and legs, so I couldn't bare his arms without also bearing his legs... ick (this is also the reason I'm not doing an official Star Sapphire palette for Hal... ew.)

So, I opened up Paint Shop Pro and tried separating the arms from the legs, and giving him pants with a bare chest and arms. And you know what? I like it quite a bit. I also inverted the colors on his chest symbol to look more like an Indigo Tribe tattoo, and bam! I think we have a winner. What do y'all think?

A few alternate palette choices for Indigo Lantern Hal

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Spoiler Alert!

Thursday, January 28, 2010

So, I just read Green Lantern #50, and as expected, it's another great chapter in the Blackest Night crossover. And I saw something in there that (spoiler alert!) made me want to revists the Black Lantern palette I designed for Hal's upcoming War Of Light remix:


Black Lantern Hal Jordan

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Character page redesign

Monday, January 25, 2010

Sorry the blog's been quiet lately; I've been in the middle of rewriting the character pages to fit in with the visual theme I established a few weeks ago with the stages and add-ons pages.

I'm not quite done yet: there are still a few issues related to overflow and cross-browser compatibility. But when done, the pages which used to look like this will look (more or less) like this.

I've also got v2.0 Release Candidate 2 coming up soon for Parasite; it'll have bug fixes, sprite improvements, improved AI, better effects here and there, and a few more filled-out power sets. Look for an update on all of that later this week; I want to get it out of the way so I can get back to work on Hal and Sinestro!

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Yum, yum!

Sunday, January 17, 2010

This is why I love having Jet the Phoenix for a partner! This past week he sent me a concept & sprites for a new intro for Parasite, which is made of 100% WIN, smothered in awesome sauce:

Parasite drooling over a 'Fishburger'

As of the RC2 release, you'll have some feedback of sorts about whether Parasite can gain a power set from an opponent, and if so, what the icon will look like. Plus it gives him a chance to drool a little over his food before he eats! ;) Plus, the code it took me to get him to recognize his opponent at the start of the round is proving to be quite helpful in tuning his AI so he doesn't go overly crazy with Feeding Time attacks. That's my kind of a WIN-WIN. :)

I also started (finally!) stubbing in the hypers for the Superman and Flash power sets; neither is ready to show yet, but they should both be done for the RC2 release (which is still coming sometime soon, but has been delayed a bit by grad school tasks this past week).

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Finished Tweaking

Sunday, January 10, 2010

Okay, I've fixed the stuff I broke the other day. My web server supports PHP, and I figured that would get me most of the code reuse I wanted, even if it is duplicated on the front page and all the archive pages (there are apparently ways to get Blogger to serve up PHP )or at least PHP-friendly content) instead of HTML, but I haven't figured them out yet, so this'll have to do as a stopgap. Note that Stages and Add-ons are both PHP-ified, but Chars isn't yet, because when I do that page, I'll also need to do all of the character pages at the same time... so that's a task for another night.

Parasite using Juggernaut's powers
Earthquake special from Juggernaut
Parasite using Hulk's powers
Rudy Smash! hyper from Hulk

Oh, and Parasite's finally got a cool ground-smash anim for Juggernaut's special and Hulk's hyper, thanks to ScruffyDragon forum member GODzilla and my partner Jet the Phoenix. (thanks to both of you!) I've got almost all of the changes done to him that I wanted to make for the next v2 release candidate, so I think that'll be done and ready for download sometime next week. I also owe a new YouTube video showing off all the cool new stuff he can do; more on that soon.

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